**Animation and Headlook**
After hours of sitting in coffee shops poking away at Blender models, Griffin our artist has come up with some really nice walking and running animations for Herreth. The results are a whole lot nicer looking than what we had before, as there is a lot less sliding around. We also have a couple idle animations in stock, one for standing and one for crouching.
Additionally, we have finished a pretty nice headlook script. As you can see from the image above, Herreth's head and upper body now move to focus in on important objects. This should really help point out pickups, collectibles and various other interesting things to the player. This script also really helps when it comes to getting characters to look each other in the eyes during conversations. Not only is dynamic headlook convenient, but it also breathes a whole new level of life into our characters. Herreth just looks so much more alive looking around and checking things out.
We are very pleased with the progress we have made this month and we hope to really build off of it in the months to come. Our next set of goals is to implement free movement and develop way more animations, code more delicious effects into the game and to revamp some of the architecture on the island of Fay. Expect more information on Ardomanian as well. Our artist is getting way too into it.
Oh, and to leave you off, here are some pieces of concept art we worked on to feed your various artistic desires. Enjoy.